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Skaldar Humans: Difference between revisions

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Created page with "Adapted to extreme cold environments (i.e. Iskald, these humans are larger as well as stronger than average central or eastern counterparts. They follow the beliefs of the Old God Zorath, rejecting technology and the “newfound” Anima arts. They believe might is everything, and are fierce combatants in battle. Unlike other Humans, Skaldar mostly keep to themselves. Categories:Races Categories:Races:Humans"
 
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Adapted to extreme cold environments (i.e. [[Iskald]], these humans are larger as well as stronger than average central or eastern counterparts. They follow the beliefs of the Old God [[Zorath]], rejecting technology and the “newfound” [[Anima]] arts. They believe might is everything, and are fierce combatants in battle. Unlike other [[Humans]], Skaldar mostly keep to themselves.
Adapted to extreme cold environments (i.e. [[Iskald]], these humans are larger as well as stronger than average central or eastern counterparts. They follow the beliefs of the Old God [[Zorath]], rejecting technology and the “newfound” [[Anima]] arts. They believe might is everything, and are fierce combatants in battle. Unlike other [[Humans]], Skaldar mostly keep to themselves.


[[Categories:Races]]
[[Category:Races]]
[[Categories:Races:Humans]]
[[Category:Races:Humans]]

Revision as of 15:29, 23 July 2025

Adapted to extreme cold environments (i.e. Iskald, these humans are larger as well as stronger than average central or eastern counterparts. They follow the beliefs of the Old God Zorath, rejecting technology and the “newfound” Anima arts. They believe might is everything, and are fierce combatants in battle. Unlike other Humans, Skaldar mostly keep to themselves.